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Touring the Stars with Bertram Habeas
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We began on Terra, millions of years ago. Today, mankind stretches out among the
stars of the Milky Way, touching thousands of worlds, as far from our home as Clan
space, more than 2,000 light-years distant. Yet who are we, really? What have we
become in our relentless push outward and onward? I’m Bertram Habeas, and tonight,
let’s find the answers to these and many other fascinating questions together, as we
tour the stars!

Volume XXII: Two Peoples, One Destiny

    Asgard, Rasalhague. Like many Inner Sphere capitals, this city boasts one of its
    realm’s largest populations, over three million inhabitants whose roots can be
    traced either directly to the ancient history of the Principality of Rasalhague or
    to the former Star League Defense Force that fled to form the Clans. The
    architecture of this city is a curious blend of classical Scandinavian motifs and
    spartan—almost bland—Clan utilitarianism.

    In the marketplace, uniformed Clan merchants barter with natives dressed in
    more expressive fashions consistent with the latest trends, exchanging Bear-
    krona for luxuries that would make civilian castemen in the neighboring Clan
    Wolf green with envy. At night, these people may even take in the latest
    holodrama out of the Draconis Combine, or catch the latest arena duels from
    Solaris VII on locally produced ClearSite X20 Tri-Vids.

    The sacred hunting grounds in the northern lands are stocked with a carefully
    controlled population of ghost bears, transplanted from far-off Strana Mechty.
    Provided for hardened warriors undertaking the Ghost Bear’s Clawing rite,
    local custom insists that no one venture into these lands armed with any
    weapon more potent than a simple pistol. A small and incredibly illegal black
    market exists in which non-Warriors are smuggled onto those lands and
    attempt Clawing rites of their own—none, so far, have returned.

    It is a land of contrasts, where strict order and discipline clash with an
    expressive, freedom-loving people, and where a traveler’s unintended offense is
    as likely to provoke a Trial of Grievance as a simple rebuke. And yet, nothing
    less can be expected from the heart of the Rasalhague Dominion—the first true
    fusion of the Clan Way with the abundance and freedom of the Inner Sphere.

Though plans were underway to make it the new seat of government for the Free
Rasalhague Republic, Asgard was a small city in July of 3050, when the blue skies
over Rasalhague were darkened by the approach of Clan DropShips bent on
conquering this key Inner Sphere capital. Clan Wolf, having won a fierce bidding war
against the Ghost Bears for the right to claim Rasalhague, nonetheless chose this city
to be its staging area during the assault. Fighting for the heart of the new Republic
ranked among the fiercest of the war to date, with three full front-line Clusters of Clan
troops facing close to three and a half Inner Sphere regiments plus hordes of
supporting troops. The natives sold themselves dearly, fighting even in the streets of
the old capital city of Reykjavik, making the Wolves pay for every meter they
captured, but in the end they could not stand up to the skill and firepower of the Clan
forces.

Bloody as the fighting for Rasalhague was, Clan Wolf’s rule in the aftermath was
almost benign, at least until the Refusal War of 3058, when the Crusader Wolves
inherited full control over the Wolf Clan Occupation Zone. Less devoted to
engendering goodwill among the conquered peoples of the Inner Sphere than pressing
for a renewed invasion, the Crusader Wolves turned more and more to the harsher
tactics of Clan rule. The natives of the Rasalhaguian worlds they had claimed, true to
their history, thus turned more and more toward armed resistance.

Yet, even as a simmering war of rebellion played itself out on the Wolf-occupied
worlds of the shattered Rasalhague Republic, the worlds claimed by the Ghost Bears
actually grew more peaceful. Though they, too, suffered from the sporadic fighting of
rebel terrorists and resistance cells, the Bears gradually shifted from their previous
Crusader stance, and turned their attention toward stabilizing their newly captured
worlds.

    Many historians attribute the sudden change of the Bears’ attitude from brutal
    oppressor—one that even needed the brief aid of the Steel Viper Clan to
    support its rule—to kind partner, as another example of the “all or none”
    philosophy. Yet, while it certainly does fit into that mode of thought, the Bears’
    change of heart also stemmed from a very practical reasoning that came to
    light after Tukayyid.

    Simply put, the Bears suddenly realized they were going to be in the Inner
    Sphere for a very, very long time. As they came to terms with this realization,
    it also became clear that they would need to win over the hearts and minds of
    their new citizens, and doing so at gunpoint really would not be conducive to a
    lasting peace. With that realization came a newfound sense of compassion, an
    almost religious awakening, and the Bears suddenly concluded they were not
    among enemies but the very people the SLDF stood for. In the final analysis,
    they suddenly realized that they’d already come home. The more mystically
    minded among them even pointed to the fact that one of the Clans’ founders,
    Hans Jorgensson, himself boasted the same Scandinavian origins as this realm
    as a sign of their inevitable union.

    Whether or not it was preordained, however, thus was born the Great Plan, as
    some have called it. Easily the most ambitious undertaking ever conceived by a
    Clan, the Great Plan was cautious and methodical, and took years to
    accomplish in virtual secrecy.
    —Dr. Anne Oskar, The Fallen Rise: A Tale of Rasalhague, ComStar Press, 3120

Over the years that followed the Battle for Tukayyid, the Ghost Bears began—slowly
at first, but then in greater numbers as time and resources became available—to move
entire segments of their homeworld populations into the Inner Sphere. With the aid of
volunteers from the various castes, and allied Clans such as the Snow Ravens and the
Diamond Sharks (now Clan Sea Fox), DropShips, JumpShips, and even specialized
ArcShips loaded with civilians and equipment moved to the Ghost Bear Occupation
Zone.

At the same time, every effort was made to relax the restrictions of the native
populations without compromising Ghost Bear authority. Local Rasalhagians and
former citizens of the Draconis Combine gained increasing rights to self-
determination, and were able to travel and communicate freely between worlds so long
as they did not interfere with the Clan warriors who claimed to rule them. Though
rebellion remained a problem, instances of domestic terrorism gradually declined, even
as Clan civilians began to appear in droves. Factories and cities were rebuilt,
enhanced, and a limited, internalized free trade spurred economic growth almost on
par with the freer markets of the Successor States.

But what truly united the Rasalhagian people with the invading Clans? What turned a
conquering army of invaders as reviled as those of the despotic House Kurita into the
treasured allies of the fallen Free Rasalhague Republic? Ironically, the catalyst for this
unlikely union was nothing short of the death of one Clan, and an ill-timed invasion by
another.

    3060 saw the end of one destructive Path, and the start of another, hopefully
    more promising, one. Before that year, we—like so many of our brothers—
    saw the Inner Sphere as a den of corruption, worthy of nothing less than our
    conquest and rule. But with the fall of the most corrupt and feral among us,
    our eyes were opened to the reality that perhaps we are not always right. The
    universe, clearly, does not work in absolutes.

    Then, just three short years later, we faced the dual threats of an aggressive
    Draconis Combine and the foolhardy Hell’s Horses. On the field of battle, we
    learned of the honor of the Spheroids, and the lack of it in those we once knew
    as “our kind.” When we returned home in victory, we thus sought the highest
    of honors for those once thought of as our isorla, our spoils of war.

    With honor in our hearts, and hope for the future, we won back Rasalhague for
    its people, and gave it to those who deserved that which they called home. May
    we work together to defend that which we can now both call home.
    —Khan Bjorn Jorensson, 3065, excerpted from his personal journals.

The reclamation of Rasalhague after the Combine/Ghost Bear War and the Hell’s
Horses’ First Incursion initiated the final phase of a Clan–Inner Sphere fusion and saw
the first Clan-held worlds to be ruled by native-born inhabitants under a Rasalhaguian
standard. Though the Clan remained the sole military power, supported by its own
citizens and lesser castes, the culture, economy, and even political might of the short-
lived Rasalhague Republic were once more on the rise.

Join us for the third of our four-part series on the Rasalhague Dominion, when we
explore the first true test of the Ghost Bear–Rasalhaguian unity, in the face of the fires
of mankind’s darkest hours. I’m Bertram Habeas.