BattleTech/MechWarrior
Inner Sphere Planets
Previous Planet, House Kurita
Next Planet, House Kurita
*Information supplied is non-cannon **End of information that is non-cannon
WizKids, Inc has sole ownership of the names, logos, artwork, marks, photographs, sounds, audio, video and/or any other
proprietary material used in connection with the game. WizKids, Inc has granted OWNER OF SITE permission to use such names,
logos, and/or marks for promotional and informational purposes on the NAME OF SITE website, but it does not endorse and is not
affiliated with the NAME OF SITE website in any official capacity whatsoever. All WizKids characters, names, logos, and
distinctive likenesses are property of WizKids, Inc.

©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, 'Mech, MW, Mage Knight, MK, Shadowrun,
HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.
[3132] Another of the so-called Azami worlds, Dabih was settled by pilgrims of the Muslim faith, who were
drawn to the planet’s lush forests and large, deep oceans. Shortly after the discovery of the planet, however,
came the equally welcome revelation that its large, innermost moon, Shakhi, was also suitable for colonization,
possessing a breathable—if thin—atmosphere and enough free-standing water to sustain a limited ecosystem.
Finding themselves gifted with two worlds for the price of one, the Azami settled Dabih and Shakhi with equal
determination. As Shakhi’s delicate environment could not support more than a basic agricultural industry, the
newborn Dabih planetary leadership decreed the moon would be the planet’s “breadbasket.” This freed the
planetary-based industries to use more land and resources for heavy manufacturing and mining ventures.

Unfortunately, neither plan turned out well. Shakhi’s soil proved difficult to work and could support only a few
grain crops without extensive bioengineering, while many of Dabih’s valuable veins of metals and chemicals lay
deep within the planet’s crust, requiring extreme efforts to locate and exploit. Almost a century after the first cities
appeared, however, Dabih’s luck changed when a vast, rich vein of crude oil was discovered beneath the frozen
lands of Garalash, the southern polar continent. Natural gas pockets, located by offshore mining operations, soon
gave the planet a major resource for use in trade with other worlds.

By the 26th century, Dabih had become a major exporter of refined hydrocarbon fuels, for use in everything from
small power generators to heavy aircraft engines. Shakhi, meanwhile, had stagnated, a world of rugged prairies
and sparse farmlands, used mainly as a way station between the planet and its jump point. Defending forces
assigned to Dabih used the lunar surface as a base of operations for their aerospace elements, a strategy that
helped thwart many raids and attempted invasions during the Succession Wars. It even helped the local Azami
resist the Combine leadership’s efforts to rein in their culture.

Today, Dabih remains the economic and industrial core of the two-world microcosm, with Shakhi as its quiet
guardian overhead. The capital for both worlds is Barheilabad, located on the equatorial continent of Zairikesh on
Dabih. Dabih is also home to the primary commercial spaceport city of Kentiles, on the eastern coast of the
northern Ludesi continent, the third of Dabih’s major landmasses. Shakhi, with far less water than Dabih, is home
to the military settlement of Garhenna, on the northern lunar continent of North Shakhiseh. Farmlands dominate
much of the southern lunar continent, Jidharo.

[3132] Dabih was originally part of the Draconis Combine. After the creation of The Republic it became part of
Prefecture II. After the fall of the HPG Network Fortress Republic was created and many of the worlds under its
control were set free.
[3135] Dabih was released from the control of The Republic.

[3135] Dabih once again became part of the Draconis Combine, House Kurita.
Dabih
Star Type: F0IV
Position in System: 1 (of 3)
Number of Moons: 3 (El-Arabi, Lorial,
Shakhi)
Days to Jump Point: 22
Surface Water: 72%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 0.84
Equatorial Temp: 35° C
Highest Native Life: Mammals
Population: 3,367,000,000
Capital: Barheilabad
Governor: Salazar Nabura
Planetary Legate: Josef Lucene
Continents: Garalash, Ludesi, Zairikesh
House Kurita
Republic's Fury's Logo
Alternative Armies Logo
Texicon
Texicon, your premier
Game Convention
Warmaster Campaign, Area 51 Grapevine TX
Black Powder
Storm
MechWarrior Logo
BattleTech Logo
Other
Games