[3132] Orbitting twin stars, each between three and four times the mass of Terra's Sol, it is a miracle that a
potentially life-bearing world like Sabik could exist at all. Still, aside from a breathable atmosphere and a limited
supply of free water, very little about Sabik was found to recommend this world for settlement during its initial
surveys. The land, almost universally rugged and dry, with abrupt cliffs and mountains, interspersed by rocky
badlands and the occasional asteroid crater, supported but one form of life: an exceptionally stubborn
purple-leaved plant that carpets most of its deep valleys and chasms.

A disappointing lack of sizable mineral deposits, infertile soil, and high year-round temperatures kept away
prospective colonists and industries. By the time of the Star League, only a handful of rugged frontier settlers had
claimed this barren world as their home, where they eked out an existence by braving hazardous terrain and
blazing heat to mine the planet's few veins of industrial metals. The Star League, however, saw value in Sabik as a
potential base for military training and technological development, and established their Harsh Terrain Test Center
and a Special Arms Services Training Center to test new BattleMechs, vehicles, and troops in its brutal
environment.

After the League's collapse, the Draconis Combine assumed control of this world and established a small military
presence for potential operations against the Lyran Commonwealth. Despite a minimum of population, ComStar
established an HPG on this world, as they, too, took an interest in a planet abandoned by General Kerensky's
departing fleet. What ComStar discovered, completely without the Dragon's knowledge, in fact, was the
presence of an SLDF staging base, hidden well beneath the HTTC command center. In addition to two
companies of mixed BattleMechs and vehicles, the base also had detailed computer files on every Combine and
Commonwealth planet within five jumps of Sabik.

Though stripped bare in the time of the Jihad, the Blakists used their knowledge of this facility to slip elite
commandos into the capital city of Mofestos and compromise the planet's security. Ironically, this world, once
known for testing 'Mechs in harsh conditions, saw no 'Mech action during the fight to liberate it from the Word of
Blake forces. Instead, the Combine and Alliance sent special forces of their own to reclaim Sabik's single major
city, and the ruins of the hidden SLDF facility.

Today, this world is little more than an outpost, with no agricultural or mineral wealth worth exploiting, though
some corporations have expressed an interest, as many before, in mining the hazardous asteroid belts, and using
Sabik itself as a home for their local headquarters. Sabik has no continents per se, but boasts a single ocean in its
northern hemisphere, Black Oasis, from which a number of minor rivers radiate across the otherwise barren
surface. Mofestos is located on the northern shores of this ocean, a mere 500 kilometers from the planet's north
pole.

[3132] Sabik was originally part of the Draconis Combine until the creation of The Republic. Sabik became part
of Prefecture I under the control of The Republic. After the fall of the HPG Network Fortress Republic was
created and many of the worlds under its control were set free.
[3135] Sabik was released from the control of The Republic.

After being released from The Republic, Sabik fell under the influence of the Vega territory.
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Inner Sphere Planets
BattleTech/MechWarrior
Previous Planet, Vega
Next Planet, Vega
*Information supplied is non-cannon **End of information that is non-cannon
Sabik
Star Type: A2V (primary), A5V
(secondary)
Position in System: 9 (of 12)
Number of Moons: None
Days to Jump Point: 43
Surface Water: 31%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 0.98
Equatorial Temp: 44° C
Highest Native Life: Plants
Population: [2780] 70,000
[3132] 97,050
Capital: Mofestos
Governor: Peter Yu
Planetary Legate: Timothy Jarra
Continents:
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