[3132] The sleepy agro-world of Albalii was settled initially by Arabic colonists shortly after the first galactic
wave of human expansion. Almost half of the planet's surface is taken up by three major landmasses-Omar in the
southern hemisphere and Sadig and Euphrates in the north-but these continents have been carved into giant
plateaus by the unusually strong currents of the surrounding oceans. With more than 70 percent of the coastline
consisting of steep, rocky cliffs, and few inland lakes and rivers, Albalii's relatively flat inland regions proved a
poor candidate for agricultural industry. Cities sprang up along the few beachfront areas and readily accessible
rivers, while many of the desert plains were exploited for their modest mineral wealth.

In the days of the Star League, the planetary government, hoping to expand the arable frontiers on Albalii,
embarked on an ambitious plan to transfer large quantities of ocean water to prepared lake areas inland. Through
advanced water purification technologies, these lakes would be used for drinking water and crop irrigation.
Though local ecologists were outraged, the Albalii government considered the alternative - hiring ice ships to bring
in offworld ice - far too risky and expensive. DropShips spent ten years moving trillions of gallons of ocean water
inland, creating massive, man-made lakes and seas like the Great Omar Reservoir and the Tigris Sea on
Euphrates. The result expanded Albalii's arable lands a thousandfold.

Today, these new inland seas are the sites of many of this world's cities, including the large spaceport of Giza,
along the northern coast of the Galilee Basin on Sadig, and the resort city of Saladan on the Great Omar
Reservoir. Albalii's capital and first colonial settlement, Borqa, is on the eastern coast of Sadig, at the mouth of
the Naball River.

[3132] Albalii was originally part of the House Kurita until the creation of The Republic. Albalii became part of
Prefecture II under the control of The Republic. After the fall of the HPG Network Fortress Republic was
created and many of the worlds under its control were set free.
[3135] Albalii was released from the control of The Republic.

After being released from The Republic, Albalii became part of House Kurita once again.
WizKids, Inc has sole ownership of the names, logos, artwork, marks, photographs, sounds, audio, video and/or any other
proprietary material used in connection with the game. WizKids, Inc has granted OWNER OF SITE permission to use such names,
logos, and/or marks for promotional and informational purposes on the NAME OF SITE website, but it does not endorse and is not
affiliated with the NAME OF SITE website in any official capacity whatsoever. All WizKids characters, names, logos, and
distinctive likenesses are property of WizKids, Inc.

©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, 'Mech, MW, Mage Knight, MK, Shadowrun,
HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.
Inner Sphere Planets
BattleTech/MechWarrior
Previous Planet, House Kurita
Next Planet, House Kurita
*Information supplied is non-cannon **End of information that is non-cannon
Albalii  
Star Type: F0IV
Position in System: 2 (of 4)
Number of Moons: None
Days to Jump Point: 22
Surface Water: 52%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 0.81
Equatorial Temp: 43° C
Highest Native Life: Reptiles
Population: 798,013,000
Capital: Borqa
Governor: Taladia El-Araman
Planetary Legate: Khalil Vossner
Continents: Euphrates, Omar, Sadig
House Kurita
Republic's Fury's Logo
Alternative Armies Logo
Texicon
Texicon, your premier
Game Convention
Warmaster Campaign, Area 51 Grapevine TX
Black Powder
Storm
MechWarrior Logo
BattleTech Logo
Other
Games